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資料種別 図書

Gaming, simulations, and society : research scope and perspective

R. Shiratori, K. Arai, F. Kato (eds.)

詳細情報

タイトル Gaming, simulations, and society : research scope and perspective
著者 R. Shiratori, K. Arai, F. Kato (eds.)
著者標目 白鳥, 令, 1937-
著者標目 新井, 潔, 1950-
著者標目 加藤, 文俊, 1962-
出版地(国名コード) JP
出版地Tokyo
出版社Springer
出版年月日等 c2005
大きさ、容量等 320 p. ; 25 cm
注記 Papers submitted to ISAGA 2003 which was held at Kazusa Akademia Park in Kisarazu, in Aug. 25-29, 2003
ISBN 4431223088
価格 12000 yen
JP番号 20665699
出版年(W3CDTF) 2005
NDLC M18
NDLC MA216
対象利用者 一般
資料の種別 図書
言語(ISO639-2形式) eng : English

目次
 

  • "Gaming, simulations, and society : research scope and perspective"
  • Contents
  • Preface V
  • Authors XIII
  • Introduction
  • 1. Toward a New Science of Simulation and Gaming : ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline R.SHIRATORI 3
  • Part I Social Sciences and Simulation and Gaming
  • 2. The Game of "Forming a Coalition Government" M.KUBOYA,S.KIMURA 11
  • 3. Environmental Commons Game : Is the Free Rider a "Bad Apple"? S.OHNUMA 21
  • 4. Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage : VEQRES/SAITAI-Virtual Earthquake RESponses H.KAJI,K.MATSUMURA,T.KANEDA,H.KANEGAE,K.ISHIBASHI,M.YAHAGI,J.MIHIRA 29
  • 5. The Urban Network Game : A Simulation of the Future of Joint City Interests I.MAYER,M.LEIJTEN,L.CARTON,M.DE JONG,R.SCALZO,E.DAMMERS,F.VERWEST 39
  • 6. A Report of U-Mart Experiments by Human Agents K.TANIGUCHI,Y.NAKAJIMA,F.HASHIMOTO 49
  • 7. Price Competition Between Middlemen : An Experimental Study K.OGAWA,K.IYORI,S.H.ODA 59
  • Part II Social Relevancies in Simulation and Gaming
  • 8. Facilitation in Communication : Toward a Study of an Educational Gaming Simulation F.KATO 71
  • 9. The Features and Roles of Simulation Software in the Classroom K.AKAHORI 81
  • 10. Instructional Activities Game : A Tool for Teacher Training and Research into Teaching T.MATSUDA 91
  • 11. Prefrontal Cortex Deactivation During Video Game Play G.MATSUDA,K.HIRAKI 101
  • 12. The Quantity and Context of Video Game Violence in Japan : Toward Creating an Ethical Standard A.SHIBUYA,A.SAKAMOTO 111
  • 13. Background and Current Status of Learning Games in the Field of Japanese School Education H.KAMIJO 121
  • 14. Yutori Is Considered Harmful : Agent-Based Analysis for Education Policy in Japan A.ARAI,T.TERANO 129
  • Part III Strategies and Policy Exercise
  • 15. Simulations and Social Responsibility : Why Should We Bother? I.WENZLER 139
  • 16. Motivation Styles to Speak Out, Decision Rules, and Group Size as Determinants of Group Decision Making : Simulation of Meetings N.ADACHI,M.ISHIKAWA,K.E.OKAMOTO 149
  • 17. Openness : A Key to Good Team Performance M.FUJIIE,S.TSUCHIYA,A.TANABE,K.SEKIMIZU 159
  • 18. A Business Game with Social Consequences J.WOLFE 169
  • Part IV Designs and Tools of Simulation and Gaming
  • 19. An Evaluation of Role-Playing Gaming on Reformation Toward Sustainable Rural Society : How to Awaken a Regional Context in Citizens S.KITANI,K.ARAI,T.HASEBE,N.NOMURA,F.NAKANO 179
  • 20. Congruent Facilitation of Simulations and Games E.LEIGH,L.SPINDLER 189
  • 21. The Loss of Concentration by the Effects of the Timing of Commercial Breaks N.NAGATA,S.H.WAKE,M.OHSUGA,S.INOKUCHI 199
  • 22. Utilization of Neural Networks and Genetic Algorithms to Make Game Playing More Exciting N.BABA,W.SHUQIN 207
  • 23. Effective Learning Through Gaming Simulation Design W.C.KRIZ,M.PUSCHERT,A.DUFTER-WEIS,J.KARL 217
  • 24. For the Knowledge Society : How to Involve Human Resources in Gaming A.ICHIKAWA,M.NAKAMURA 227
  • Part V Paradigms in Simulation and Gaming
  • 25. Social Contributions and Responsibilities of Simulation and Gaming : Thoughts on the Retirement of Gaming Simulations C.S.GREENBLAT 239
  • 26. Enhancing Policy Development Through Actor-Based Simulation J.KLABBERS 249
  • 27. Compelx Project Management and Gaming Simulation Methodology : Enriching Interfaces Between the Mission and Performance S.OHARA,K.ARAI 259
  • 28. Possibilities and Prospects of On-Line Games in Asia K.HOSOI 269
  • 29. Information Technology Policy and Culture in France N.YOKOYAMA 279
  • 30. Agent-Based Simulation of Alliance of Automobile Enterprises S.SUGANUMA,V.N.HUYNH,Y.NAKAMORI,J.CHEN 289
  • Appendix : ISAGA 2003 Program 299
  • Index 315

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