検索結果 6 件

図書
edited by I. Scott MacKenzie and Kumiko Tanaka-Ishii.Bostonc2007.<M154-B48>
国立国会図書館
  • 件名...ic data processing -- Data entry......Human-computer interaction. Natu......anguage processing (Computer science)
図書
Morgan Kaufmann Publishers
全国の図書館
  • 目次・記事Measuring the user experience : collecting, analyzing, and presenting usability metrics The design of chil......ective prototyping with Excel : ......signers Evaluating children's interactive products : principles and practices for interaction designers The mobile connection : the cell phone's i......n society User interface design and evaluation The persona lifecycle : keeping people in mind throughout pr......technology : using computers to ......ange what we think and do Information visua......for design Readings in information visualization : using vision to think Web applicati......software Voice interaction design : crafting th...
  • 一般注記"Morgan Kaufmann Publishers, an imprint of Academic Press (A Harcour...
  • 関連情報Measuring the user experience : collecting, analyzing, and presenting usability metrics The design of chil......ective prototyping with Excel : ......signers Evaluating children's interactive products : principles and practices for interaction designers The mobile connection : the cell phone's i......n society User interface design and evaluation The persona lifecycle : keeping people in mind throughout pr......technology : using computers to ......ange what we think and do Information visua......for design Readings in information visualization : using vision to think Web applicati......software Voice interaction design : crafting th...
図書
David H. Eberly, Magic SoftwareMorgan Kaufmann Publishers
全国の図書館
  • 目次・記事Game physics Game physics engine development Artificial intelligence for ......sion detection in interactive 3D en......nments Visualizing quaternions 3D game engine architecture : engineering real-time app......ly based rendering : from theory to implemen......on Essential mathematics for games and interactive applications : a pro...
  • 一般注記"Morgan Kaufmann Publishers, an imprint of Elsevier"
  • 関連情報Game physics Game physics engine development Artificial intelligence for ......sion detection in interactive 3D en......nments Visualizing quaternions 3D game engine architecture : engineering real-time app......ly based rendering : from theory to implemen......on Essential mathematics for games and interactive applications : a pro...

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