検索結果 3 件

図書
William R. Sherman, Alan B. Craig.Morgan Kaufmann[2019]<M121-B178>
国立国会図書館
  • 要約等Addresses the fundamentals of the medium of virt...... VR depends on the human perceptu......addresses both the physical and p...... components of the human and how ...... create compelling VR experience...... This book examines the key technologi...... for user tracking and other inputs plus visua......lays, as wells interaction and navigation interfaces for manipulating, moving, and more--back cover.
  • 件名Virtual reality. Human-computer interaction. Virtuele werkelijkheid Mens-computer-interactie
  • タイトル標目Morgan Kaufmann series in computer graphics.
図書
Morgan Kaufmann Publishers, an imprint of Elsevier
全国の図書館
  • 目次・記事Visualization in medicine : theory, algorithms......ions Understanding virtual reality : interface, applic......ic algebra for computer science : an o......ch to geometry Computer animation : al......amic range imaging : acquisition......age-based lighting Learning Processing : a beginner's guide to programming images, animation, and interaction Digital modeling of material a......ance Mobile 3D graphics with OpenGL ES and M3G Mathematical optimization in computer graphics and vision Point-based graphics
  • 関連情報Visualization in medicine : theory, algorithms......ions Understanding virtual reality : interface, applic......ic algebra for computer science : an o......ch to geometry Computer animation : al......amic range imaging : acquisition......age-based lighting Learning Processing : a beginner's guide to programming images, animation, and interaction Digital modeling of material a......ance Mobile 3D graphics with OpenGL ES and M3G Mathematical optimization in computer graphics and vision Point-based graphics
図書
Morgan Kaufmann Pub., Inc
全国の図書館
  • 目次・記事MEL scripting for Maya animators Jim Blinn's corner : No......algorithms and interfaces Making them move : mechan......ated figures Principles of digital image synthesis Level of detail for 3D graphics Geometric and solid modeling : an introduction Curv......tric tools for computer graphics Texturing & modeling : a procedura......shader programming : covering DirectX 9.0 S......ctive approach The computer animator's tec......nical handbook Introduction to i......t surfaces Warping and morphing of graphical objects Computer animation : al......ques Understanding virtual reality : interface, applic......nderMan : creating CGI for motion pictures Jim ...
  • 関連情報MEL scripting for Maya animators Jim Blinn's corner : No......algorithms and interfaces Making them move : mechan......ated figures Principles of digital image synthesis Level of detail for 3D graphics Geometric and solid modeling : an introduction Curv......tric tools for computer graphics Texturing & modeling : a procedura......shader programming : covering DirectX 9.0 S......ctive approach The computer animator's tec......nical handbook Introduction to i......t surfaces Warping and morphing of graphical objects Computer animation : al......ques Understanding virtual reality : interface, applic......nderMan : creating CGI for motion pictures Jim ...

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